It’s not all about what equipment you choose to play with. Different game modes can give you an entirely different experience.
Whether you want to organise a birthday party for your kid, bond with your colleagues, or have a competitive afternoon with your friends, indoor CQB offers an adrenaline-filled day of competitive entertainment
// Time: 6 minutes //
Two teams start on opposing sides clash for victory in this classic ‘team elimination’, otherwise known as ‘team deathmatch’.
Each person will have 1 life each, and their objective is to eliminate the opposing team. Whichever team sustains the least casualties by the end of the 6 minutes will win the game, a team can also win by fully eliminating the opposing team within the 6-minute time limit.
// Time: 6 minutes //
Both teams will have infinite respawns! There are no winners, the objective is to spend all of your ammo and have tons of fun in this nonstop mayhem for 6 minutes!
// Time: 6 minutes //
The game is a team deathmatch with one traitor on each team, at the 3-minute mark, the traitors are go for action, and they would have to kill all of their ‘former’ teammates.
// Time: 6 minutes //
An extraction team has to bring a hostage out into the resting area, and a team of bounty hunters is tasked with defending the resting area and stopping the extraction team from coming out.
The extraction team will have 2 lives each, their objective is to protect and bring the hostage out into the resting area.
The bounty hunters will have one life each, and their objective is to defend the resting area for 6 minutes, or by killing the hostage.
// Time: 4 minutes from capture //
Two teams rush to capture a flag placed in the middle of the field and bring it back to their spawn and defend it for 4 minutes
Both teams will have 2 lives, both teams’ objective is to capture and defend a flag for 4 minutes. After capturing a flag placed in the middle of the War Zone, the capturer has to bring the flag back to a stand in front of his or her spawn and defend it for 4 minutes.
The other team can attempt to steal the flag back, and whoever is holding the flag at the end of the 4 minute period starting from the initial flag capture, his or her team will win the game.
// Time: 6 minutes //
Two teams will have to defend a flag placed in front of their spawn for 6 minutes, in those 6 minutes, both teams will have to steal the opposing team’s flags as well as defend their own.
Both teams will have 2 lives each and will have flags placed in front of their spawn, both teams have to steal each other’s flags whilst defending their own, once any team’s flag is stolen, the opposing team will win with both flags in their possession.
// Time: 6 minutes //
An extraction team has to bring a box of intel out into the resting area, and a team of bounty hunters is tasked with defending the resting area and stopping the extraction team from coming out.
The extraction team will have 2 lives each, their objective is to bring the box of intel out into the resting area.
The bounty hunters will have one life each, and their objective is to defend the resting area for 6 minutes.